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撸撸塔


4.4 ( 5504 ratings )
Spil Eventyr Rollespil
Forfatter: shibi Cai
0.99 USD

[content summary]
"iMonster" by the Chongqing Pixss carefully built a Roguelike-RPG based adventure game to pass through the core gameplay. The works will gather, explore, adventure, strategy, combat, training, and break through many elements of harmony and integration, and strive to create a pure flavor of the RPG game experience.
In the "iMonster", game player will play a small monster, into the warriors gathered "Low-low tower" to hone, enhance the strength. Exterminate the extraordinary warriors, search for treasures hidden in the tower, and conquer the powerful heroes... Everything is in order to strengthen their own, in order to go further in the "Low-low tower".
Unbridled desire will make you doomed eternally! When the energy returned to the camp is collected, you can choose to return at any time. If there is an unexpected death, a great treasure, a huge amount of adventure, a lovely gold coin will leave you. A sufficient number of monsters to pay a bloody lesson, "Timing." It has become a hidden rule for many monsters.
[banquet! Coser]
Support skin color, hair, eye, mouth, ear, head, tail, total of 7 categories, more than 20 kinds of detail choice. Create a character and do a different self. Through the depth of application of the Cocos2d-x engine, "iMonster" role on the replacement of different equipment, will show different shapes. Rich Cosplay elements, waiting for your excavation!
[yes! Roguelike! ]
One of the most important elements of Roguelike is randomness.
"Low-low tower" column, enter game player in every adventure map, most are randomly generated purely. Even a treasure box, a monster, and a falling equipment attribute, all of these are all randomly generated. Every adventure of the player will be unique and unrepeatable!
[evolution! Monster! ]
The concept of "iMonster" skills system highlight the evolution of life, the theme for the optimization of genes, essential breakthroughs in life. When the monsters strength breaks through, it will get the power to determine the direction of its evolution. Is it to continue to strengthen the ability or to unlock the new ability? I believe that every monster has its own understanding and choice.
[breakthroughs! Head battle! ]
Every 10 points in the game will have a small leader, and every 20 passes, there will be a big leader. Each big leader is designed individually, and its ability, expertise and shape will bring a new experience to the player. Add a lot of fun to fighting.

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